Three Bent Ways

Roadside

Seedy

Poor prices

Three Bent Ways

the coaching inn where roads trade whispers

Night settles on a puddled yard ringed by straw-strewn stables. Inside, lamplight smells of grease and wet wool; the common room hums with low talk and the scrape of boots. Travelers rub mud from cloaks on a rough bench while a long table hosts map rolls, a stubby clay pipe or two, and the occasional quiet argument over which road to take. The hearth spits orange light on a crooked staircase, and the air carries the sour tang of stale ale and horses; eyes flick to the back where a narrow corridor leads to the stables and the ostler’s lantern-bespattered board.

Over the door

A weathered iron ring nailed to a warped plank; three small nailed arrows point in different directions beneath a scorched horseshoe. The paint is flaking and someone has scratched a tally of nights into the lower corner.

The keeper

Merrick Halven

Human

Manner

Gravel-voiced and pragmatic, Merrick treats the inn as a ledger: favors are tallied and paid. He’s hospitable enough to card-playing travelers but quick to cut off trouble — unless there's a ledger entry to be settled first.

Quirk

Merrick polishes the same brass counter coin with a rag between customers, murmuring the names of roads as if counting them.

Stats

Use the Commoner stat block (AC 10); keeps a dagger under the counter and a brass stub ledger with a false bottom.
House special

Turnpike Tonic

4 cp

A shot of clear spirit with burnt sugar and a pinch of salt; it sharpens the tongue and loosens prudent secrets for an hour (advantage on Persuasion checks to recall route details, but -1 to Stealth for the same hour).

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Thick stew with barley and turnip
6 cp
Cold beef pie (room-temperature slice)
6 cp
Salted dumplings with onion relish
6 cp
Drink
Bitter road-ale (stone mug)
4 cp
Weak cider (earthen cup)
4 cp
Warm spiced tea (herbal)
4 cp
Rooms
Cot in the loft (shared)
1 sp
Small private room (one mattress, shared wash)
1 sp
Stables bundle (hay roll in stable)
1 sp
Staff

Hobburn 'Hob' Kettle · ostler

Broad-shouldered and soft-spoken, Hob helps with tack by day and slips sealed route notes into sleeves by night — for the right coin.

Sifa Grend · barmaid

Quick with a tankard and quicker with gossip; Sifa knows which coachman paid extra and who suddenly needs to leave at dawn.

Regulars

Gerrin Post

A retired coachman who claims he once outraced bandits and now drinks to remember the road maps he hid years ago.

Old Marrek

A dour staplemender whose daughter was robbed at Miller's Hollow and who watches every passerby for a familiar scar.

Rumours
  1. 1

    Red Sickle, a bandit who leaves a crimson-painted sickle at ambush sites, held up a noble’s courier three nights ago on the Mill Road and took a sealed ironbox.

  2. 2

    A stalled carriage loaded with trade silk was found stripped at Miller's Hollow; Gerrin Post whispers that someone at Three Bent Ways sold the route to the ambushers.

  3. 3

    Torin West, a stable boy who vanished two weeks back, might be hiding with a band of road-cutters near the Willowford bridge after refusing to ride with Hob.

Look out for
A battered wooden route-board behind the bar lists recent coach departures and has a removable panel concealing torn map scraps.House rule: any customer suspected of selling route intel must post a coin bail and submit cloak and satchel for inspection; refusal causes a brawl (bouncer intervenes).

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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