The Three-Crow Hitch

Roadside

Seedy

Poor prices

The Three-Crow Hitch

the coaching inn at the fork of the Blackford Road

The inn squats against the crossroads like a stub of a building: low beams blackened with smoke, a lean-to for wagons, and a half-dozen hobbled horses stamping in the yard. Inside, the common room smells of boiled barley, damp cloaks, and stale ale; a single guttering lantern hangs over the bar and throws everyone into half-shadow. Conversation is gravelly and guarded — drovers and pensioned soldiers keep close to their coins and closer to the door. You notice a rack of maps and weathered route-staves behind the bar, and a serviceable stable with freshly tarred tack; fingers brush pockets when the ostler walks past, and the clink of coin sounds louder than necessary.

Over the door

A weathered iron ring from which three crooked iron crows cling, paint flaking and one crow missing a wing; soot-streaked and swinging on a frayed leather strap, no words on the board beneath.

The keeper

Hendric Mote

human

Manner

Hendric runs the inn with a pragmatic, watchful calm: polite enough to put new faces at ease but too quick to change the subject when roads or riders come up. He treats regulars like necessary fixtures — tolerating brawls if they bring gold and shutting out those who make trouble.

Quirk

Hendric constantly sharpens a small bone-handled knife and will slide it into a guest's palm with a whisper if he thinks they need 'road sense.'

Stats

Use the Commoner stats but give him +3 Insight, a hidden dagger (1d4+1) and a pouch of counterfeit route ledgers.
House special

Hendric's Waybread Ale

4 cp

A smoky, bitter ale brewed with a pinch of rosemary and a dash of black pepper; it dulls the edge of anxiety and steadies hands for a short while (roleplay effect: +1 to Wisdom (Perception) checks for 10 minutes, no mechanical bonuses otherwise).

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Hearty barley stew
6 cp
Beef and root mash
6 cp
Fried river trout with coarse bread
6 cp
Cold salted pork and turnips
6 cp
Drink
Dark house ale
4 cp
Sour cider
4 cp
Weak tavern wine (heated)
4 cp
Rooms
Cot in the loft
1 sp
Shared common-floor pallet
1 sp
Staff

Marta Quell · barmaid

A quick-tongued ex-porter who watches faces, slips notes under tankards, and whistles a half-remembered children’s lullaby when danger nears.

Gib the Stablehand · stablehand

A squat halfling who fusses over horses and quietly rearranges saddlebags so the right ones are 'misplaced' at the right time.

Regulars

Old Jorren

A retired caravan guard who mutters about a missed ambush and keeps a battered iron toothpick that belonged to a long-dead captain; he wants a chance at revenge.

Nessa Reed

A cartographer selling cheap route sketches; she suspects someone is supplying bandits accurate times and wants help tracing the leak.

Tobin the Patcher

A scarred road-repairer who knows every pothole and hidey-hole between the fork and the river and can point to a likely ambush site for the right coin.

Rumours
  1. 1

    Varun Drel ambushed the merchant caravan bound for Calver's Hold three nights ago and left a single crow feather as his mark.

  2. 2

    A covered wagon carrying the Lakedale silver ledgers will pass the fork at dawn Friday if the weather holds.

  3. 3

    A pair of strangers bought every copy of Nessa Reed's latest route sketches and asked which drivers were easy marks.

Look out for
Rack of route-staves and rough maps behind the bar that can be bought or faked for a price (Hendric keeps a secret 'for sale' section).A tack-room with lockable stalls; one stall is kept empty and is used to hide prisoners or contraband on bandit nights.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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