The Velvet Hart

Village

Upscale

Wealthy prices

The Velvet Hart

the old lord's lodge by the willow lane

Once a hunting lodge for a minor lord, the Velvet Hart wears its past like a well-tailored coat: mounted antlers and trophy pelts in orderly rows, brass sconces burning beeswax that smells faintly of pine, and heavy curtains that keep the chill out. Candlelight pools over low tables of dark oak and plush chairs embroidered with hunting scenes; the floor is strewn with thick rugs, and a low, vaulted hearth roars in the main room, where patrons choose discreet, well-spaced seats. Servers move with practiced ease between richly dressed travelers and local gentry, voices low and laughter rare but genuine. You notice a wall of pigeonholes labeled with names and rooms, a ledger on the bar signed in flowing hand, and a cellar door banded in iron—rumor has it the lodge still hides the lord’s private trophies. The overall effect: comfort designed for safety and privacy rather than revelry; the Velvet Hart promises warm rooms, strong locks, and conversation measured in gold pieces and confidences.

Over the door

A polished brass plaque shaped like a stag's head with one antler inlaid with a dark chip of glass; the plaque is spotless and gleams even in rain, the tavern's founding motto scratched along the rim in tiny letters.

The keeper

Borvin Kest

Human

Manner

Borvin runs the house like a steward of a small court: courteous, precise, and intensely private; he remembers faces and debts and prefers to settle matters before they grow. He treats guests with polished restraint, offering genial service to those who buy discretion and a cooling, thin smile to those who pry.

Quirk

He polishes a small carved wooden stag every hour and sets it down facing the hearth as if it were taking its place by the fire.

Stats

Use the Noble stat block; AC 12 (sturdy linen), carries a concealed dagger and a hunting whistle, Advantage on Persuasion when discussing house rules
House special

Stagkeeper's Ember

5 sp

A hot cordial of spiced mead, brandy, and a pinch of smoked bark; it warms the bones, slows the tongue and grants advantage on one Charisma (Persuasion) check made in the next hour if the drinker takes a leisurely sip while speaking.

Prices

Wealthy (5e lifestyle: about 4 gp a day)

The menu
Food
Roast venison with juniper reduction
8 sp
Pheasant stuffed with herbs and baked apples
8 sp
Truffled mushroom tart with cream
8 sp
Braised shoulder of boar with honey glaze
8 sp
Hearty root stew with smoked bacon and dumplings
8 sp
Drink
House red (carafe)
2 sp
Barrel-aged apple ale (glass)
4 sp
Spiced mead with warm cloves
6 sp
Velvet Reserve—bottle (fine wine)
10 gp
Rooms
Guest Room (standard)
2 gp
Hunting Suite (ensuite, trophy display)
4 gp
Caretaker's Loft (small, single)
1 gp
Staff

Juna Mirek · head cook

A blunt-voiced halfling who prizes perfect roast venison and will toss a guest from the kitchen if they criticize the gravy.

Therrin Vale · stablehand

A taciturn half-elf who keeps the tack immaculate and listens for travelers' secrets while grooming their mounts.

Marta Quell · barmaid

Polished, discreet, and impossibly quick; she can deliver a carafe of wine and a warning glance without missing a step.

Regulars

Hollis Fenmark

A retired huntsman whose right hand is scarred; he brags about tracking impossible stags and quietly asks newcomers about strange stones.

Master Roald Venn

A visiting merchant who favors the private rooms and pays for whispers about routes and bribes; he has been asking oddly specific questions about the western fen.

Sibba of Lowwill

A minor noblewoman who rents the Hunting Suite every full moon and keeps a locked chest in her room that no one is allowed to see.

Rumours
  1. 1

    The obsidian stag: people say Lord Bramwell once took a night trophy—an obsidian carving that hides a map to a drowned deer-altar in the western fen; whoever finds it can call the 'hart of the fen'.

  2. 2

    Missing rations on the Venn caravan: Master Roald Venn's last supply run lost a chest near Broadford Bridge and he suspects a local ring of smugglers now selling antique hunting gear.

  3. 3

    Sibba's locked chest contains a binder of outlaw names: a ledger that links several local gentry to a series of staged hunts used to abduct heirs; someone wants it badly enough to offer coin to anyone who can break her door.

Look out for
Mounted trophy hall: a narrow corridor of stag heads and battle-worn weapons where patrons may wager on which trophy's eyes are real gems (small wagers, common dice game).Locked cellar beneath iron-banded door: the inn keeps private storage for high-paying guests; the keeper alone keeps the cellar key—searching it without permission requires a DC 15 Dexterity (Thieves' Tools) or a social workaround.

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