The Three-Fold Lantern

Port

Festive

Modest prices

The Three-Fold Lantern

the inn where the first herring night is kept

The room smells of brine, frying fat, and the sweet tang of pickled fish. Lanterns—some new, many patched—throw honeyed light across tables gouged with oar-marks; the air hums with the creak of rope, a tuneless fiddle, and the steady cadence of fishermen tossing back tall tales. Tonight the crowd presses close: nets are draped over chairs, muddy boots steam at the hearth, and a band of apprentices beat a rhythm on wooden buckets while a veteran pipes a sea-song. Behind the bar, a long counter is cluttered with jars of brine, a bowl of salt, and a shallow chest where the first herring catch for the season is displayed on a bed of seaweed—ceremonial, glittering, and treated like a talisman.

Over the door

A weathered iron frame holds three glass lanterns linked by knotted netting; one lantern is filled with bits of polished fishbone that wink in the light. The paint on the frame is flaked and the bottom lantern swings on a rope tassel.

The keeper

Merrin Gable

Human

Manner

She runs the tavern with warm insistence: hands always busy, she floats from table to table with a sharp joke and an even sharper accounting of tab and blessing. She treats regulars like extended kin and newcomers like cargo to be tested—if you earn a grin you earn service, if you lie you'll find your chair moved to the draft.

Quirk

Taps a brass button on her apron whenever someone mentions nets or the sea; the button gives a tiny, quiet chime she pretends not to notice.

Stats

Use the Commoner stat block; +2 Cha, keeps a short knife in her apron, knows the local docks and gossip.
House special

Lanterner's Toast

5 sp

A small glass of warmed seaberry wine spiked with a sliver of smoked herring oil; it loosens tongues and steadies hands for hauling in nets—granting advantage on one Strength (Athletics) check to pull a heavy net if taken beforehand, or impose disadvantage on Stealth for the next hour due to garlicky breath.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Herring-stew with sea-herbs
3 sp
Salt-packed tongue and blackbread
3 sp
Pan-fried bay mackerel with pickled kelp
3 sp
Smoked eel and mashed potatoes
3 sp
Drink
Harbor ale
4 cp
Bucket-strong grog
4 cp
Sour seaberry wine (small glass)
1 sp
Rooms
Shared bunk in the common loft (per person)
5 sp
Private low-ceiling room (one bed)
5 sp
Corner cot (near the hearth)
5 sp
Staff

Grit · cook

A broad-shouldered ex-deckhand who seasons everything with kelp and a curse, and will trade stew for a story of rough weather.

Rill · barmaid

Young, fleet-footed, and impossibly steady with a tray, she slips notes and coins between palms when no one watches.

Regulars

Borin Tidehand

A weather-beaten netmaster who wants someone to fetch the harbor bell from the reef before the smugglers do.

Sena of the Quarterlight

A lantern-runner and minor fence who claims she can find where missing fish stocks really went—for the right price.

Old Joss

A one-eyed fiddler who insists he once saw a ruined stone face beneath the Old Quay and hums its name when drunk.

Rumours
  1. 1

    Borin Tidehand says the Old Quay's harbor bell has been dragged onto the reef by moonlight; he needs a crew to dive and retrieve it before Captain Havel's men plant it as a shipping claim.

  2. 2

    Old Joss hums of a drowned stone face beneath the Old Quay—the 'Weeper's Brow'—whose mouth is said to hold a merfolk effigy that guides fish; a privateer named Kest is offering coin to anyone who can bring him a piece of that effigy.

  3. 3

    Sena of the Quarterlight whispers that nets full of valuable smelt disappear into a cavern beneath the warehouses and a rusted hatch leads down to a cavern where two rival smuggler crews are fighting over a sealed crate marked with a coral sigil.

Look out for
The 'First Herring' chest: a shallow display chest on the bar holding the season's ceremonial fish and a lockbox of small carved scales—can attract thieves or cultists.A communal net hung above the main table where patrons tack on a token for luck; remove or damage a token and you earn the ire of the netmaster.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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