Netted Lantern Hall

Port

Festive

Modest prices

Netted Lantern Hall

the fishermen's hall at the first herring moon

The door opens into a low-ceilinged hall hung with wet nets, drying sardine ropes, and strings of shimmering silver fish scales that catch the oil-lamp light. Tonight every table is scraped clean and piled with platters: salt-cured herring, black bread, and steaming chowder; the air is sharp with brine, smoke, and the citrus tang of preserved lemons. A fiddler stands on a barrel near the hearth while rowdy fishermen clap and stomp; someone clatters out a wooden horn and the crowd answers with a chorus of slap-hands and bawdy lines. Shadows from the lanterns pool against the beams, making the posted catch-boards and hand-scrawled prayers to sea-spirits look like stories you could walk into.

Over the door

A battered iron lantern wrapped in a salt-stiff net; the glass is cracked but burns with a steady blue wick. No words, but a faded painted herring arcs beneath it.

The keeper

Garron Kett

human

Manner

Garron runs the Hall like he runs his skiff: quick with a laugh, quicker with an extra cup for a good tale. He barks orders to the staff but will quietly slide coin or a spare rope to any sailor with a true need.

Quirk

Before each toast he tosses a single silvered herring scale into the lantern and makes a short, murmured benediction to an old seafaring name.

Stats

Use the Commoner stat block with +1 to Persuasion; keeps a short knife and a battered lantern under the bar.
House special

First-Herring Flip

5 sp

A frothy mix of spiced rum, beaten egg, a splash of citrus brine, and one ground silvered herring scale (a Hall tradition). It brings heat to the chest and a touch of sea-glow to your cheeks—drinkers gain advantage on Performance (singing) checks for the next hour but suffer a -1 penalty to Stealth as their laughter carries.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Smoked herring and black barley
3 sp
Thick fish chowder with ship's bread
3 sp
Pickled lemoned sardines on oatcakes
3 sp
Fried kelp-buns with salted butter
3 sp
Drink
Stout ale (house)
4 cp
Sea-spiced cider
4 cp
Smokebit porter
4 cp
Juniper-sprig grog
4 cp
Rooms
Common room floor (bunks)
5 sp
Small private cubicle (shared cot)
5 sp
Backroom single (lockable door)
5 sp
Staff

Mags Fen · barmaid

A lean woman who remembers every customer's favourite and never misses a face in a crowd—unless you're hiding something.

Torren Pike · cook

A big-framed ex-fisher who slaps down steaming platters and will trade an extra helping for news from the north piers.

Regulars

Old Mappa

A one-eyed former captain who claims he once saw the Maris' Folly sink and wants the ivory whistle returned to his family.

Kella the Tally

A ledger-woman who keeps track of every first-catch; she's due to deliver the herring-count to the Harbor Guild tomorrow and fears the numbers will be altered.

Siv & Rook

A pair of young deckhands who jubilantly sing new sea-shanties and are eager to join any job that pays with coin or legend.

Rumours
  1. 1

    Old Mappa insists the Maris' Folly sank east of Widow's Needle and that an ivory whistle recovered there will call something that remembers captains by name.

  2. 2

    A Harbor Guild clerk whispered to Kella the Tally that someone plans to tamper with the first-herring tally tonight to claim the guild bounty—name of the schemer: Broker Hanet.

  3. 3

    A salvage sloop called the Grey Gill arrived at the north quay and its captain, Lyset Runk, is buying old nets and asking pointed questions about the Hall's storage cellar.

Look out for
A drying-net ceiling threaded with last night's catch—players can move through it to cut a short route (DC 10 Acrobatics) or get tangled (DC 12 Strength save).A nightly shanty-competition: winners get a free First-Herring Flip and the right to post a line on the catch-board (advantage on persuasion for one bargaining attempt).

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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