Ledger & Sluice

Underground

Seedy

Poor prices

Ledger & Sluice

the ledger beneath the city's drains

You climb down a slick iron ladder and step into a low-ceilinged corridor of brick and slime. Oil lamps in overturned jars throw guttering light; the air smells of stale ale, wet stone and something sweeter — old secrets. Tables are mismatched barrels and boards, floors are damp, and rats slip between legs with practiced indifference. Voices are low: deals whispered, names traded for coins, scraps of city gossip tossed around like playthings. An iron-barred alcove behind the counter hides a stacked collection of folded papers and tin boxes, watched by a pair of beady eyes.

Over the door

A rusted iron rectangle hung by a chain, etched with a crossed quill and sewer grate; the paint flaking away leaves only a dark smear where letters once were.

The keeper

Murg

wererat

Manner

Calculating and dry-humoured, Murg runs the Ledger & Sluice like a ledger book: every favor, name and debt recorded and balanced. He is brusque with loud customers but oddly deferential when asked for information in hushed tones.

Quirk

Counts out change by tapping the counter in a nine-beat rhythm and will only speak truths in answers that fall on the third tap.

Stats

Use the Bandit Captain stat block; AC 12 (studded leather), bite (1d6+2) in hybrid form; can command 1d4 giant rats as a bonus action once per short rest.
House special

Mudledger Sling

4 cp

A shot of sour spirit stirred with a scrap of preserved citrus; it takes the edge off fear and sharpens the memory of a whispered name for 1 hour (advantage on Recall Knowledge checks about people or deals once).

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Puddle stew (slimy root, boiled scraps)
6 cp
Salted crumpet and boiled ham
6 cp
Stale cheese pie
6 cp
Fried gutter-bait (small fish)
6 cp
Drink
Dark ale (jug)
4 cp
Windwater (thin spirit)
4 cp
Sour barrel wine
4 cp
Weak spruce tea
4 cp
Rooms
Shared cot (common loft, three beds)
1 sp
Private cot (small curtained nook)
1 sp
Staff

Nib · barmaid

Small, sharp-eared, and skittish, she serves drinks with a sidelong wink while slipping folded notes under tankards for the right price.

Grimtooth · bouncer

A burly wererat in a stained coat who keeps the door and the rat tunnels clear with a menacing grin and a hooked staff.

Regulars

Old Kest

A once-respected cartographer reduced to selling illegal sewer maps; he wants a map fragment he says was stolen by a 'water-sprite' at the Old Quay.

Bellar of the Watch

A disgraced constable who slips into the Sluice for leads; Bellar wants proof linking Aldermouth's Dockmaster to the missing shipment.

Siv the Pincher

A nimble pickpocket who trades names for alms and is hunting a well-locked pocketbook rumored to contain a traitor's sigil.

Rumours
  1. 1

    A ledger stamped with the Dockmaster's seal was seen in a locked chest beneath the Old Quay warehouses; whoever opens it will find names and dates tied to the missing shipment.

  2. 2

    There is a hidden gallery of carved stone faces in the Rat Warrens; Old Kest claims one face conceals a map fragment to a dry cistern full of coin.

  3. 3

    Constable Jorren has been bribing a member of the City Council; a coded letter addressed to 'The Lanternmaker' is said to be the proof and it was last spotted in the Watchhouse records room.

Look out for
Whisper-boards — a wall of pegged notes where customers pin secrets; anyone may read but removing a note draws sharp rat teeth.Hidden rat-tunnels — narrow passages allow quick exits and surprise entrances; a Knowledge (dungeoneering) check reveals routes and choke points.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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