Bell and Broken Pick

Underground

Rowdy

Modest prices

Bell and Broken Pick

the miners' beer hall beneath Ironfold

Smoke from peat braziers bends low under the low ceiling; every surface is ringed with a soft halo of coal dust. The hall is a long, torchlit barrel of a room with benches bolted to carved stone, a raised taproom at one end and a battered bell above it that cheeps tolls when shifts end. The air smells of stale ale, hot bread, and the metallic tang miners bring with them from the tunnels. Conversation is loud and immediate: slaps on the back, bets passed in folded paper, and the occasional clang as a miner tests his temper against his empty mug. When the end-of-shift bell rings, pockets of laughter snap into fists within heartbeats; the regulars love a brawl more than they love silence, and the bar keeps enough bruises behind the register to show it. A low curtained door at the back leads to rooms and the manager's office; a hookboard beside it holds claim tickets and a small drawer for lost picks.

Over the door

An iron bell lashed to a splintered miner's pick; both are blackened and hung from a chain over the door. The bell has a single deep nick and a smear of old red paint like dried wine.

The keeper

Harruk Stonehelm

Dwarf

Manner

Harruk runs the hall with blunt fairness: he breaks up fights only when the coinbox is threatened, and he values loyalty above law. He greets friends with a broad clap on the shoulder and strangers with a measuring stare until they buy a round.

Quirk

He rings the bell three slow times before locking up, even when no one's left, and fingers the nick in the bell whenever he thinks no one watches.

Stats

Use Veteran stat block; AC 17 (scale), wields a heavy mace behind the bar and keeps a loaded hand crossbow under the counter.
House special

Five-Toll Old Bell

5 sp

A shot of bracing dwarven spirit infused with smoked herbs; it warms the chest and steadies the hand—drinkers claim they feel steadier on their feet and bolder for the bell's ring for a short while (roleplay as +2 advantage on Intimidation or Strength (Athletics) checks for 10 minutes at the GM's discretion).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Hearty Peat Stew (bowl)
3 sp
Salted Beef and Rootcakes
3 sp
Coal-Roasted Turnips with Cheese
3 sp
Hot Ironbread with Pickled Garlic
3 sp
Drink
Hall Ale (mug)
4 cp
Dark Porter (mug)
4 cp
Singe Spice Cider (mug)
4 cp
Water or Weak Brew (cup)
4 cp
Rooms
Bed in the Row (shared dorm)
5 sp
Small Private Room (one mattress, curtain)
5 sp
Locked Chest Rent (store a trunk for a night)
5 sp
Staff

Bodin Marr · cook

A burly human who smokes meat over coals and tosses plates like they're part of the same trade as swinging a pick.

Kessal · barmaid

Quick-footed and quicker with a joke, she slides tankards between elbows and remembers every miner's tab by pickmark.

Murg the Gate · bouncer

A scarred half-orc who stands by the door and counts blows with one eye and coin with the other.

Regulars

Grissel Ironvein

Retired forewoman who claims she sealed the Garnet Vein and wants someone brave (or foolish) to clear her conscience and reopen it.

Jorik 'Two-Finger' Senn

A fast-talking odds-maker who runs clandestine pick-fights and bets almost every night to pay off an unnamed debt.

Old Fen

A silent ex-miner who wears a bell shard on his chain and mutters about 'tunnels that still breathe'—he's looking for a piece of the old bell.

Rumours
  1. 1

    Garnet Vein: Grissel says she sealed the Garnet Vein after a collapse years ago; she still has the iron tag that marks the true shaft mouth and will pay a share to anyone who can clear the old supports and claim the seam.

  2. 2

    Sealed Bell Shard: Old Fen will trade the location of a bell shard he swore to protect if the shard is returned to him; the shard is said to calm restless tunnel spirits under the Deepbridge workings.

  3. 3

    Missing Foreman's Ledger: A rival mining company negotiator named Siren Voss (a human broker) is asking about a ledger detailing 'found' claim tickets—whoever possesses Harruk's ledger could make a fortune or make many enemies.

Look out for
End-of-shift bell: Harruk rings a single toll to mark shift change; the bell is a known signal—brawls always begin after the second toll.Claim hookboard: A wall of iron hooks holds claim tags and miners' notes; removing a tag without paying is a serious offense and can start a fight or a legal claim.

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