Three-Stone Kennel

Roadside

Cosy

Modest prices

Three-Stone Kennel

the windshelter for weary travelers and wagging paws

Warm smoke curls from a low stone chimney into the hillside breeze. Inside, sun through shuttered windows falls on braided rugs and racks of leashes; the air holds roasted root vegetables, rosemary, and the sweet musk of many dogs who regard newcomers with keen, unembarrassed interest. Travelers settle into mismatched armchairs; lanterns glow amber, and a low, steady hum of contented growls and occasional snuffles fills the spaces between conversation. The hearth is ringed with boot racks and maps—some pinned, some thumbed—while hooks along the walls hold coats, cloaks, and carefully labelled dog collars.

Over the door

A weathered wooden plaque carved with three stacked stones and a sleeping dog curled on the top stone; the paint is flaked but the carving is clear, no words.

The keeper

Bran Hest and Marli Hest

human

Manner

Bran is quietly pragmatic, sorting disputes with a patient word and an efficient arm; Marli greets everyone like an old friend, fussing over cups and coats as if each guest were family. They run the place with cooperative ease—Bran manages the accounts and the stables, Marli handles the food and the dogs—and both answer questions with stories that fold a lesson into the punchline.

Quirk

They count guests on their fingers by the number of dogs, and always add one extra when someone promises to return.

Stats

Use Veteran stat block; AC 16 (studded leather); Bran keeps a short spear behind the bar and Marli favors a dagger beneath her apron.
House special

Hearthbound Toddy

5 sp

A warm mix of local spirit, honey, lemon, and a sprig of rosemary; drinking it soothes chills and grants a traveler a moment of calm focus (advantage on one Wisdom (Perception) check made within the next hour, once).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Hearty root stew with barley and rosemary
3 sp
Skillet herb flatbread with melted sheep cheese
3 sp
Smoked goat and mushroom pie
3 sp
Steamed greens and pickled onions
3 sp
Drink
Hill ale (mug)
4 cp
Spiced cider (mug)
4 cp
Small glass of fortified wine
4 cp
Rooms
Common room floor (sleeping mats)
5 sp
Private cot in the loft
5 sp
Small upstairs room (one bed)
5 sp
Staff

Tess · barmaid

A quick-footed halfling who pours ale with one hand and untangles dog leashes with the other, humming an old road song.

Old Jor · stablehand

A slow-speaking ex-caravaner who grooms horses and mediates jealous glances between two alpha hounds.

Regulars

Kest, the trailwarden

A wiry tracker who asks about every missing courier and is looking for the ruined watchtower where something valuable was buried.

Mira Fenlock

A merchant's scout who leaves cryptic notes with Bran and is saving coin to buy a pup she saw here weeks ago.

Patch

A grinning mutt—adopted unofficially by the house—who won't leave a stranger until they promise to tell a story.

Rumours
  1. 1

    The ruined watchtower of Blackfen keeps a sealed cellar; a brass token with its sigil was once used by a relief party—Kest says it might still hide a chest of caravan notes and a 'compass that points to memories'.

  2. 2

    A courier named Nella never reached the next crossroads—her last known stop was the ford near Windmarsh and she carried a sealed letter for a noble in the valley; her hound was seen running toward the hillside.

  3. 3

    A reclusive forester called Old Garr has been paying coin for wolf-pelt collars; he claims beasts in the northern gullies are behaving like they're being herded by someone human.

Look out for
Row of labelled dog collars and leashes behind the bar; owners can leave dogs in the kennels for a silver a day.Community message board full of route notes, lost-and-found tags, and scratchings of maps; patrons can post a request for help (house rule: GM may grant one free rumor-roll per posted request).

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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